Modified version of Low Level Keyboard Listener from this article: https://www.dylansweb.com/2014/10/low-level-global-keyboard-hook-sink-in-c-net/
I added OnKeyUp listener and rename the OnKeyPressed listener into OnKeyDown
I added OnKeyUp listener and rename the OnKeyPressed listener into OnKeyDown
LowLevelKeyboardListener.cs
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Input;
namespace MyNamespace
{
public class LowLevelKeyboardListener
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int WM_KEYUP = 0x0101;
private const int WM_SYSKEYDOWN = 0x0104;
private const int WM_SYSKEYUP = 0x0105;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
public event EventHandler<KeyDownArgs> OnKeyDown;
public event EventHandler<KeyUpArgs> OnKeyUp;
private LowLevelKeyboardProc _proc;
private IntPtr _hookID = IntPtr.Zero;
public LowLevelKeyboardListener()
{
_proc = HookCallback;
}
public void HookKeyboard()
{
_hookID = SetHook(_proc);
}
public void UnHookKeyboard()
{
UnhookWindowsHookEx(_hookID);
}
private IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_SYSKEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
if (OnKeyDown != null) { OnKeyDown(this, new KeyDownArgs(KeyInterop.KeyFromVirtualKey(vkCode))); }
}
//Could be an else if, idk never tried it, lol
if (nCode >= 0 && wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
{
int vkCode = Marshal.ReadInt32(lParam);
if (OnKeyUp != null) { OnKeyUp(this, new KeyUpArgs(KeyInterop.KeyFromVirtualKey(vkCode))); }
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
public class KeyDownArgs : EventArgs
{
public Key KeyDown { get; private set; }
public KeyDownArgs(Key key)
{
KeyDown = key;
}
}
public class KeyUpArgs : EventArgs
{
public Key KeyUp { get; private set; }
public KeyUpArgs(Key key)
{
KeyUp = key;
}
}
}
Form1.cs
using System;
using System.Windows.Forms;
namespace MyNamespace
{
public partial class Form1 : Form
{
private LowLevelKeyboardListener _listener;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
_listener = new LowLevelKeyboardListener();
_listener.OnKeyDown += _listener_OnKeyDown;
_listener.OnKeyUp += _listener_OnKeyUp;
_listener.HookKeyboard();
}
private void _listener_OnKeyDown(object sender, KeyDownArgs e)
{
Console.WriteLine("Key Down: " + e.KeyDown);
}
private void _listener_OnKeyUp(object sender, KeyUpArgs e)
{
Console.WriteLine("Key Up: " + e.KeyUp);
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
_listener.UnHookKeyboard();
}
}
}
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